Fandom

Pokemon Solar Light & Lunar Dark Wiki

Dynaball

598pages on
this wiki
Add New Page
Comments3 Share
BulkerMini #848: Bulker
Pokémon
#850: Grenatric GrenatricMini
DynaballMini
Dynaball
Exploding Pokémon
#849
DynaballFront
Type
Electric
Unknown
Abilities
Soundproof or Aftermath
Hidden Ability
Amperate
Gender ratio
Genderless
Catch rate
170 (22.2%)
Breeding
Egg group
Mineral
Hatch time
6630 steps
Height
0.4 m
0 m
Weight
9.6 kg
0 kg
Regional numbers
Pokédex
#129
Rikoto
Base experience yield
81
Leveling rate
Fast
EV yield
Total: 1
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body01
Footprint
File:F849.png
Pokédex color
Red
Base friendship
70

Dynaball is a Electric-type Pokémon.

It evolves into Grenatric starting at level 36.

Biology

Physiology

Gender Differences

Grenatric are always genderless.

Special abilities

Behavior

When annoyed or attacked, Dynaball will spontaneously combust, however they survive due to their explosive-proof inner core, although their shell would be blown off.

Habitat

Game data

Pokédex entries

Pokédex entry
When a Dynaball is angry, it explodes suddenly. It's hard to train one without getting burned at least one time.

Game locations

Availability
None This Pokémon cannot be obtained.
Common Fallrock Valley
Uncommon
Fossil
Rare
One

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Stats

Stat Range
At Lv. 50 At Lv. 100
HP: 45
105 - 152 200 - 294
Attack: 72
69 - 136 134 - 267
Defense: 46
45 - 107 87 - 210
Sp.Atk: 65
63 - 128 121 - 251
Sp.Def: 39
39 - 100 74 - 194
Speed: 66
63 - 129 123 - 254
Total: 333   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
None
Doubly resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
None
Damaged normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
None
Doubly weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
None

Learnset

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Tackle Normal Physical 50 100% 35
Start Supersonic Normal Status 55% 20
6 Charge Beam Electric Special 50 90% 10
10 Sonic Boom Normal Special 90% 20
14 Screech Normal Status 85% 40
17 Flame Charge Fire Physical 50 100% 20
21 Shock Wave Electric Special 60 100% 20
25 Rollout Rock Physical 30 90% 20
28 Selfdestruct Normal Physical 200 100% 5
32 Metal Sound Steel Status 85% 40
36 Electro Ball Electric Special 100% 10
39 Gyro Ball Steel Physical Varies 100% 5
43 Wild Charge Electric Physical 90 100% 15
47 Explosion Normal Physical 250 100% 5
51 Fireworks Fire Special 70 100% 20
55 Giga Impact Normal Physical 150 90% 5
  • A level of "Start" indicates a move that will be known by a Dynaball obtained at level 1
  • Bold indicates a move that gets STAB when used by Dynaball
  • Italic indicates a move that gets STAB only when used by an evolution of Dynaball

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMNormal TM05 Roar Normal Status 0000 00—}}—% 20
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 06060 100}}100% 15
TMDark TM12 Taunt Dark Status 0000 100}}100% 20
TMPsychic TM16 Light Screen Psychic Status 0000 00—}}—% 30
TMNormal TM17 Protect Normal Status 0000 00—}}—% 10
TMNormal TM21 Frustration Normal Physical 0000 100}}100% 20
TMElectric TM24 Thunderbolt Electric Special 09090 100}}100% 15
TMElectric TM25 Thunder Electric Special 110110 070}}70% 10
TMNormal TM27 Return Normal Physical 0000 100}}100% 20
TMNormal TM32 Double Team Normal Status 0000 00—}}—% 15
TMPsychic TM33 Reflect Psychic Status 0000 00—}}—% 20
TMFire TM35 Flamethrower Fire Special 09090 100}}100% 15
TMFire TM38 Fire Blast Fire Special 110110 085}}85% 5
TMDark TM41 Torment Dark Status 0000 100}}100% 15
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMFire TM43 Flame Charge Fire Physical 05050 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 00—}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMNormal TM48 Round Normal Special 06060 100}}100% 15
TMNormal TM49 Echoed Voice Normal Special 04040 100}}100% 15
TMFire TM50 Overheat Fire Special 130130 090}}90% 5
TMFighting TM52 Focus Blast Fighting Special 120120 070}}70% 5
TMGrass TM53 Energy Ball Grass Special 09090 100}}100% 10
TMDark TM56 Fling Dark Physical 0000 100}}100% 10
TMElectric TM57 Charge Beam Electric Special 05050 090}}90% 10
TMFire TM59 Incinerate Fire Special 06060 100}}100% 15
TMNormal TM64 Explosion Normal Physical 250250 100}}100% 5
TMDark TM66 Payback Dark Physical 05050 100}}100% 10
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMNormal TM70 Flash Normal Status 0000 100}}100% 20
TMElectric TM72 Volt Switch Electric Special 07070 100}}100% 20
TMElectric TM73 Thunder Wave Electric Status 0000 100}}100% 20
TMSteel TM74 Gyro Ball Steel Physical 0000 100}}100% 5
TMNormal TM83 Work Up Normal Status 0000 00—}}—% 30
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM90 Substitute Normal Status 0000 00—}}—% 10
TMSteel TM91 Flash Cannon Steel Special 08080 100}}100% 10
TMElectric TM93 Wild Charge Electric Physical 09090 100}}100% 15
TMDark TM95 Snarl Dark Special 05555 095}}95% 15
TMElectric TM99 Lightning Strike Electric Special 07575 090}}90% 15
  • Bold indicates a move that gets STAB when used by Dynaball
  • Italic indicates a move that gets STAB only when used by an evolution of Dynaball

By breeding

By tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Bounce Flying Physical 85 85% 5 None
Iron Defense Steel Status —% 15 None
Magnet Rise Electric Status —% 10 None
Mud-Slap Ground Special 20 100% 10 None
Pain Split Normal Status —% 20 None
Rollout Rock Physical 30 90% 20 None
Signal Beam Bug Special 75 100% 15 None
Snore Normal Special 50 100% 15 None
Spite Ghost Status 100% 10 None
Sucker Punch Dark Physical 80 100% 5 None
Swift Normal Special 60 —% 20 None
Uproar Normal Special 90 100% 10 None
Vacuum Wave Fighting Special 40 100% 30 None
  • Bold indicates a move that gets STAB when used by Dynaball
  • Italic indicates a move that gets STAB only when used by an evolution of Dynaball

Evolution

DynaballFront
Unevolved
Dynaball
 Electric 
Bag Rare Candy Sprite
Level 36
GrenatricFront
First evolution
Grenatric
 Electric 

Trivia

Origin

Dynaball is based on a grenade and dynamite.

Name origin

Dynaball's name comes from Dynamite and Ball.

In other languages

Language Title Meaning
Japanese
German
Spanish
French
Italian

External Links

BulkerMini #848: Bulker
Pokémon
#850: Grenatric GrenatricMini

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.