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GuppishMini #894: Guppish
Pokémon
#896: Glydfin GlydfinMini
EqwaterMini
Eqwater
Equator Pokémon
#895
EqwaterFront
Type
Water Grass
Unknown
Abilities
Swift Swim or Chlorophyll
Hidden Ability
Heatproof
Gender ratio
87.5% male, 12.5% female
Catch rate
45 (5.9%)
Breeding
Egg group
Water 2
Hatch time
9180 steps
Height
1.4 m
0 m
Weight
57.8 kg
0 kg
Regional numbers
Pokédex
#174
Rikoto
Base experience yield
196
Leveling rate
Medium Fast
EV yield
Total: 3
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
2
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body03
Footprint
File:F895.png
Pokédex color
Green
Base friendship
70

Eqwater is a dual-type Water/Grass Pokémon.

It evolves from Guppish when exposed to a Leaf Stone. It is one of Guppish's final forms, the others being Glydfin, Seagic and Orcail.

Biology

Physiology

Gender Differences

None

Special abilities

Behavior

Habitat

Game data

Pokédex entries

Pokédex entry
Eqwater's skin is stained green from the algae that it uses as protection. It prefers tropical waters.

Game locations

Availability
None evolve Guppish
Common
Uncommon
Fossil
Rare
One

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Stats

Stat Range
At Lv. 50 At Lv. 100
HP: 80
140 - 187 270 - 364
Attack: 95
90 - 161 175 - 317
Defense: 70
67 - 134 130 - 262
Sp.Atk: 85
81 - 150 157 - 295
Sp.Def: 70
67 - 134 130 - 262
Speed: 125
117 - 194 229 - 383
Total: 525   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel ½×
Fire
Water ¼×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel ½×
Fire
Water ¼×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel ½×
Fire
Water ¼×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel ½×
Fire
Water ¼×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel ½×
Fire
Water ¼×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel ½×
Fire
Water ¼×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None

Learnset

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Splash Normal Status —% 40
Start Bubble Water Special 40 100% 30
6 Attract Normal Status 100% 15
10 Water Sport Water Status —% 15
14 Aqua Jet Water Physical 40 100% 20
18 Helping Hand Normal Status —% 20
22 Magical Leaf Grass Special 60 —% 20
26 Bubble Beam Water Special 65 100% 20
30 Safeguard Normal Status —% 25
34 Dive Water Physical 80 100% 10
38 Synthesis Grass Status —% 5
42 Leaf Blade Grass Physical 90 100% 15
46 Flail Normal Physical 80 100% 15
50 Sunny Day Fire Status —% 5
54 Hydro Pump Water Special 110 80% 5
58 Leaf Storm Grass Special 130 90% 5
  • A level of "Start" indicates a move that will be known by a Eqwater obtained at level 1
  • Bold indicates a move that gets STAB when used by Eqwater
  • Italic indicates a move that gets STAB only when used by an evolution of Eqwater

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPsychic TM04 Calm Mind Psychic Status 0000 00—}}—% 20
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 06060 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 00—}}—% 5
TMIce TM13 Ice Beam Ice Special 09090 100}}100% 10
TMIce TM14 Blizzard Ice Special 110110 070}}70% 5
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMPsychic TM16 Light Screen Psychic Status 0000 00—}}—% 30
TMNormal TM17 Protect Normal Status 0000 00—}}—% 10
TMWater TM18 Rain Dance Water Status 0000 00—}}—% 5
TMNormal TM20 Safeguard Normal Status 0000 00—}}—% 25
TMNormal TM21 Frustration Normal Physical 0000 100}}100% 20
TMGrass TM22 Solar Beam Grass Special 120120 100}}100% 10
TMNormal TM27 Return Normal Physical 0000 100}}100% 20
TMNormal TM32 Double Team Normal Status 0000 00—}}—% 15
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 00—}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMNormal TM48 Round Normal Special 06060 100}}100% 15
TMNormal TM49 Echoed Voice Normal Special 04040 100}}100% 15
TMPsychic TM51 Ally Switch Psychic Status 0000 00—}}—% 15
TMGrass TM53 Energy Ball Grass Special 09090 100}}100% 10
TMWater TM55 Brine Water Special 06565 100}}100% 10
TMDark TM56 Fling Dark Physical 0000 100}}100% 10
TMElectric TM57 Charge Beam Electric Special 05050 090}}90% 10
TMFlying TM62 Acrobatics Flying Physical 05555 100}}100% 15
TMNormal TM67 Retaliate Normal Physical 07070 100}}100% 5
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMNormal TM70 Flash Normal Status 0000 100}}100% 20
TMNormal TM77 Psych Up Normal Status 0000 00—}}—% 10
TMNormal TM83 Work Up Normal Status 0000 00—}}—% 30
TMGrass TM86 Grass Knot Grass Special 0000 100}}100% 20
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMBug TM89 U-Turn Bug Physical 07070 100}}100% 20
TMNormal TM90 Substitute Normal Status 0000 00—}}—% 10
TMNormal TM96 Headbutt Normal Physical 07070 100}}100% 15
TMGrass TM103 Leaf Darts Grass Special 02525 100}}100% 30
TMWater TM105 Ripple Wave Water Special 100100 090}}90% 10
TMWater HM03 Surf Water Special 09090 100}}100% 15
TMWater HM05 Waterfall Water Physical 08080 100}}100% 15
TMWater HM06 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Eqwater
  • Italic indicates a move that gets STAB only when used by an evolution of Eqwater

By breeding

By tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Aqua Tail Water Physical 90 90% 10 None
Bounce Flying Physical 85 85% 5 None
Endeavor Normal Physical 100% 5 None
Heal Bell Normal Status —% 5 None
Helping Hand Normal Status —% 20 None
Icy Wind Ice Special 55 95% 15 None
Knock Off Dark Physical 65 100% 25 None
Mud-Slap Ground Special 20 100% 10 None
Role Play Psychic Status —% 10 None
Seed Bomb Grass Physical 80 100% 15 None
Signal Beam Bug Special 75 100% 15 None
Snore Normal Special 50 100% 15 None
Swift Normal Special 60 —% 20 None
Synthesis Grass Status —% 5 None
Twister Dragon Special 40 100% 20 None
Uproar Normal Special 90 100% 10 None
Worry Seed Grass Status 100% 10 None
Zen Headbutt Psychic Physical 80 90% 15 None
  • Bold indicates a move that gets STAB when used by Eqwater
  • Italic indicates a move that gets STAB only when used by an evolution of Eqwater

Evolution

GuppishFront
Unevolved
Guppish
 Water 
Bag Leaf Stone Sprite
Leaf Stone
EqwaterFront
First evolution
Eqwater
 Water  Grass 

Bag Air Stone Sprite
Air Stone
GlydfinFront
First evolution
Glydfin
 Water  Flying 

Bag Dawn Stone Sprite
Dawn Stone
SeagicFront
First evolution
Seagic
 Water  Fairy 

24px
Cold Stone
96px
First evolution
Orcail
 Water  Ice 

Trivia

Origin

It's based on a Dolphin.

Name origin

The name comes from Equator and Water.

In other languages

Language Title Meaning
Japanese
German
Spanish
French
Italian

External Links

GuppishMini #894: Guppish
Pokémon
#896: Glydfin GlydfinMini

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