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DynaballMini #129: Dynaball
Pokémon
#131: Deerbie DeerbieMini
Click to see all images of Explonade
Explonade
Exploding Pokémon
#130
GrenatricFront
Type
Fire Steel
Unknown
Abilities
Soundproof or Aftermath
Hidden Ability
Anger Point
Gender ratio
Genderless
Catch rate
45 (5.9%)
Breeding
Egg group
Mineral
Hatch time
4080 steps
Height
0.6 m
0 m
Weight
21.4 kg
0 kg
Regional numbers
Pokédex
#130
Rikoto
Base experience yield
152
Leveling rate
Fast
EV yield
Total: 2
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Just a head
Footprint
BodyUnknown
Pokédex color
Gray
Base friendship
70

Explonade is a dual-type Fire-type/Steel-type Pokémon.

It evolves from Dynaball starting at level 36.

Biology[]

Physiology[]

Explonade is a Pokémon that is a large black and red ball of dynamite. It has black lines that have a basketball-like appearance, two yellow eyes with pinprick black pupils, and a large white fuse lit with a yellow spark.

Gender Differences[]

Explonade are gender-less, so they have no differences.

Special Abilities[]

Explonade detonates itself whenever it feels itself is in danger. Some cities employ Trainers to clear out Explonade swarms for safe travels.

Behavior[]

An Explonade will detonate whenever it feels threatened. Some cities employ Trainers to clear out swarms of Explonade for safe travels.

Habitat[]

Wild Explonade are found in the grass on Route 21.

Shiny Coloration Differences[]

For Shiny Explonade, the red turns a lemon-lime color, while the spark turns orange.

Game data[]

Pokédex entries[]

Pokédex entry
Explonade detonates itself whenever it feels itself is in danger. Some cities employ trainers to clear out Explonade swarms for safe travels.

Game locations[]

Availability
None This Pokémon cannot be obtained.
Common
Uncommon Route 21
Fossil
Rare
One

Held items[]

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Stats[]

Stat Range
At Lv. 50 At Lv. 100
HP: 60
120 - 167 230 - 324
Attack: 142
132 - 213 260 - 421
Defense: 80
76 - 145 148 - 284
Sp.Atk: 92
87 - 158 170 - 311
Sp.Def: 80
76 - 145 148 - 284
Speed: 90
85 - 156 166 - 306
Total: 544   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness[]

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ¼×
Ghost ½×
Steel ¼×
Fire
Water
Grass ¼×
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark ½×
Fairy ¼×
None
Doubly resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ¼×
Ghost ½×
Steel ¼×
Fire
Water
Grass ¼×
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark ½×
Fairy ¼×
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ¼×
Ghost ½×
Steel ¼×
Fire
Water
Grass ¼×
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark ½×
Fairy ¼×
None
Damaged normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ¼×
Ghost ½×
Steel ¼×
Fire
Water
Grass ¼×
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark ½×
Fairy ¼×
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ¼×
Ghost ½×
Steel ¼×
Fire
Water
Grass ¼×
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark ½×
Fairy ¼×
None
Doubly weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ¼×
Ghost ½×
Steel ¼×
Fire
Water
Grass ¼×
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark ½×
Fairy ¼×
None

Learnset[]

By leveling up[]

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Rollout Rock Physical 30 90% 20
6 Bide Normal Physical —% 10
11 Magnet Bomb Steel Physical 60 —% 20
14 Flame Charge Fire Physical 50 100% 20
18 Screech Normal Status 85% 40
22 Metal Burst Steel Physical 100% 10
25 Flame Wheel Fire Physical 60 100% 25
29 Gyro Ball Steel Physical Varies 100% 5
34 Metal Sound Steel Status 85% 40
39 Self-Destruct Normal Physical 200 100% 5
42 Iron Head Steel Physical 80 100% 15
46 Fireworks Fire Special 70 100% 20
52 Final Gambit Fighting Special 100% 5
58 Explosion Normal Physical 250 100% 5
63 Flare Blitz Fire Physical 120 100% 15
  • A level of "Start" indicates a move that will be known by a Explonade obtained at level 1
  • Bold indicates a move that gets STAB when used by Explonade
  • Italic indicates a move that gets STAB only when used by an evolution of Explonade

By TM/HM[]

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 06060 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 00—}}—% 5
TMDark TM12 Taunt Dark Status 0000 100}}100% 20
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMNormal TM17 Protect Normal Status 0000 00—}}—% 10
TMNormal TM21 Frustration Normal Physical 0000 100}}100% 20
TMGround TM26 Earthquake Ground Physical 100100 100}}100% 10
TMNormal TM27 Return Normal Physical 0000 100}}100% 20
TMNormal TM32 Double Team Normal Status 0000 00—}}—% 15
TMFire TM35 Flamethrower Fire Special 09090 100}}100% 15
TMFire TM38 Fire Blast Fire Special 110110 085}}85% 5
TMRock TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TMDark TM41 Torment Dark Status 0000 100}}100% 15
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMFire TM43 Flame Charge Fire Physical 05050 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 00—}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMNormal TM48 Round Normal Special 06060 100}}100% 15
TMFire TM50 Overheat Fire Special 130130 090}}90% 5
TMFighting TM52 Focus Blast Fighting Special 120120 070}}70% 5
TMElectric TM57 Charge Beam Electric Special 05050 090}}90% 10
TMFire TM59 Incinerate Fire Special 06060 100}}100% 15
TMFire TM61 Will-O-Wisp Fire Status 0000 085}}85% 15
TMFlying TM62 Acrobatics Flying Physical 05555 100}}100% 15
TMNormal TM64 Explosion Normal Physical 250250 100}}100% 5
TMDark TM66 Payback Dark Physical 05050 100}}100% 10
TMFighting TM67 Reversal Fighting Physical 0000Varies 100}}100% 15
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMNormal TM70 Flash Normal Status 0000 100}}100% 20
TMSteel TM74 Gyro Ball Steel Physical 0000 100}}100% 5
TMNormal TM77 Psych Up Normal Status 0000 00—}}—% 10
TMGround TM78 Bulldoze Ground Physical 06060 100}}100% 20
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TMNormal TM90 Substitute Normal Status 0000 00—}}—% 10
TMSteel TM91 Flash Cannon Steel Special 08080 100}}100% 10
TMElectric TM93 Wild Charge Electric Physical 09090 100}}100% 15
TMFighting TM94 Rock Smash Fighting Physical 04040 100}}100% 15
TMFairy TM99 Dazzling Gleam Fairy Special 08080 100}}100% 10
TMNormal TM100 Confide Normal Status 0000 00—}}—% 20
TMNormal TM101 Secret Power Normal Physical 07070 100}}100% 20
TMSteel TM108 Magnet Bomb Steel Physical 06060 00—}}—% 20
TMNormal HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Explonade
  • Italic indicates a move that gets STAB only when used by an evolution of Explonade

By breeding[]

By tutoring[]

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Snore Normal Special 50 100% 20 Red Shard1
Shock Wave Electric Special 60 —% 20 Red Shard1
Signal Beam Bug Special 75 100% 15 Red Shard2
Earth Power Ground Special 90 100% 10 Red Shard4
Heat Wave Fire Special 95 90% 10 Red Shard5
Uproar Normal Special 90 100% 10 Blue Shard1
Air Cannon Flying Special 40 100% 30 Blue Shard1
Vacuum Wave Fighting Special 40 100% 30 Blue Shard1
Outrage Dragon Physical 120 100% 10 Blue Shard5
Spite Ghost Status 100% 10 Yellow Shard1
Iron Defense Steel Status —% 15 Yellow Shard2
Pain Split Normal Status —% 20 Yellow Shard4
Sucker Punch Dark Physical 70 100% 5 Yellow Shard4
Nasty Plot Dark Status —% 20 Yellow Shard5
Block Normal Status —% 5 Green Shard1
Magnet Rise Electric Status —% 10 Green Shard1
Last Resort Normal Physical 140 100% 5 Green Shard2
Endeavor Normal Physical 100% 5 Green Shard3
Headbutt Normal Physical 70 100% 15 None
  • Bold indicates a move that gets STAB when used by Explonade
  • Italic indicates a move that gets STAB only when used by an evolution of Explonade

Evolution[]

DynaballFront
Unevolved
Dynaball
 Fire  Steel 
Rare Candy
Level 36
GrenatricFront
First evolution
Explonade
 Fire  Steel 


Sprites[]

Front Back
GenderM ExplonadeFront ExplonadeBack
Front shiny Back shiny
GenderM ExplonadeFrontShiny ExplonadeBackShiny

Trivia[]

  • Explonade was originally an Electric-type. It could be possible it was changed to be different enough from Electrode.
    • Furthermore, its Shiny coloration is also different from Electrode's; Explonade is lemon-lime, rather than blue like Electrode is.
      • Even so, Shiny Dynaball is blue, just like Voltorb and Electrode are.
  • Explonade was originally called Grenatric in the Demo.
  • Explonade has the highest base Attack of all Fire and Steel-types in Rikoto.
  • Prior to Version 1.0.1, Explonade uses Rapidash's cry.
  • In its old design, Explonade's pose was the same, but the red was a brighter shade, while the black was a grayish-green.

Origin[]

Explonade is based on a grenade and dynamite. It also likely takes inspiration from Electrode.

Name Origin[]

Explonade comes from Explode and grenade. Meanwhile, its old name, Grenatric, comes from Grenade and electric, referencing the fact it used to be an Electric-type.

In other languages[]

Language Title Meaning
Japanese
German
Spanish
French
Italian


DynaballMini #129: Dynaball
Pokémon
#131: Deerbie DeerbieMini
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