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Irimp

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BillazeMini #867: Billaze
Pokémon
#869: Blimpoon BlimpoonMini
IrimpMini
Irimp
Blimp Pokémon
#868
IrimpFront
Type
Steel Flying
Unknown
Abilities
Light Metal or Flare Boost
Hidden Ability
Filter
Gender ratio
Genderless
Catch rate
170 (22.2%)
Breeding
Egg group
Mineral
Hatch time
5355 steps
Height
0.5 m
0 m
Weight
11.7 kg
0 kg
Regional numbers
Pokédex
#147
Rikoto
Base experience yield
74
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
0
Atk
1
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body01
Footprint
File:F868.png
Pokédex color
Gray
Base friendship
70

Irimp is a dual-type Steel/Flying Pokémon.

It evolves into Blimpoon starting at level 36.

Biology

Physiology

Gender Differences

None.

Special abilities

Behavior

Habitat

Mountainous areas in nests high on peaks.

Game data

Pokédex entries

Pokédex entry
Irimps are Pokémon that love to fly high into the sky, it's rare to find one because their half of their life up in the clouds.

Game locations

Availability
None This Pokémon cannot be obtained.
Common Route 6, Route 7
Uncommon
Fossil
Rare
One

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Stats

Stat Range
At Lv. 50 At Lv. 100
HP: 65
125 - 172 240 - 334
Attack: 22
24 - 81 44 - 157
Defense: 75
72 - 139 139 - 273
Sp.Atk: 47
46 - 108 89 - 212
Sp.Def: 48
47 - 110 90 - 214
Speed: 62
60 - 125 116 - 245
Total: 319   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ¼×
Ghost
Steel ½×
Fire
Water
Grass ¼×
Electric
Psychic ½×
Ice
Dragon ½×
Dark
Fairy ½×
None
Doubly resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ¼×
Ghost
Steel ½×
Fire
Water
Grass ¼×
Electric
Psychic ½×
Ice
Dragon ½×
Dark
Fairy ½×
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ¼×
Ghost
Steel ½×
Fire
Water
Grass ¼×
Electric
Psychic ½×
Ice
Dragon ½×
Dark
Fairy ½×
None
Damaged normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ¼×
Ghost
Steel ½×
Fire
Water
Grass ¼×
Electric
Psychic ½×
Ice
Dragon ½×
Dark
Fairy ½×
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ¼×
Ghost
Steel ½×
Fire
Water
Grass ¼×
Electric
Psychic ½×
Ice
Dragon ½×
Dark
Fairy ½×
None
Doubly weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ¼×
Ghost
Steel ½×
Fire
Water
Grass ¼×
Electric
Psychic ½×
Ice
Dragon ½×
Dark
Fairy ½×
None

Learnset

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Tackle Normal Physical 50 100% 35
Start Gust Flying Special 40 100% 35
7 Protect Normal Status —% 10
11 Whirlwind Flying Status 100% 20
15 Take Down Normal Physical 90 85% 20
19 Air Cutter Flying Special 60 95% 25
23 Metal Sound Steel Status 85% 40
27 Metal Burst Steel Physical 100% 10
31 Imprison Psychic Status —% 10
35 Flash Cannon Steel Special 80 100% 10
39 Tailwind Flying Status —% 30
43 Aeroblast Flying Special 100 95% 5
47 Autotomize Steel Status —% 15
51 Heavy Slam Steel Physical 100% 10
  • A level of "Start" indicates a move that will be known by a Irimp obtained at level 1
  • Bold indicates a move that gets STAB when used by Irimp
  • Italic indicates a move that gets STAB only when used by an evolution of Irimp

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 06060 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 00—}}—% 5
TMPsychic TM16 Light Screen Psychic Status 0000 00—}}—% 30
TMNormal TM17 Protect Normal Status 0000 00—}}—% 10
TMNormal TM20 Safeguard Normal Status 0000 00—}}—% 25
TMNormal TM21 Frustration Normal Physical 0000 100}}100% 20
TMNormal TM27 Return Normal Physical 0000 100}}100% 20
TMNormal TM32 Double Team Normal Status 0000 00—}}—% 15
TMPsychic TM33 Reflect Psychic Status 0000 00—}}—% 20
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMFire TM43 Flame Charge Fire Physical 05050 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 00—}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMNormal TM48 Round Normal Special 06060 100}}100% 15
TMElectric TM57 Charge Beam Electric Special 05050 090}}90% 10
TMFlying TM58 Sky Drop Flying Physical 06060 100}}100% 10
TMFire TM59 Incinerate Fire Special 06060 100}}100% 15
TMDark TM60 Quash Dark Status 0000 100}}100% 15
TMFlying TM62 Acrobatics Flying Physical 05555 100}}100% 15
TMDark TM63 Embargo Dark Status 0000 100}}100% 15
TMNormal TM64 Explosion Normal Physical 250250 100}}100% 5
TMDark TM66 Payback Dark Physical 05050 100}}100% 10
TMNormal TM70 Flash Normal Status 0000 100}}100% 20
TMElectric TM73 Thunder Wave Electric Status 0000 100}}100% 20
TMSteel TM74 Gyro Ball Steel Physical 0000 100}}100% 5
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMBug TM89 U-Turn Bug Physical 07070 100}}100% 20
TMNormal TM90 Substitute Normal Status 0000 00—}}—% 10
TMSteel TM91 Flash Cannon Steel Special 08080 100}}100% 10
TMElectric TM93 Wild Charge Electric Physical 09090 100}}100% 15
TMNormal TM96 Headbutt Normal Physical 07070 100}}100% 15
TMFlying HM02 Fly Flying Physical 09090 095}}95% 15
  • Bold indicates a move that gets STAB when used by Irimp
  • Italic indicates a move that gets STAB only when used by an evolution of Irimp

By breeding

By tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Air Cutter Flying Special 60 95% 25 None
Block Normal Status —% 5 None
Bounce Flying Physical 85 85% 5 None
Heat Wave Fire Special 95 90% 10 None
Icy Wind Ice Special 55 95% 15 None
Iron Defense Steel Status —% 15 None
Iron Head Steel Physical 80 100% 15 None
Magic Coat Psychic Status —% 15 None
Mud-Slap Ground Special 20 100% 10 None
Ominous Wind Ghost Special 60 100% 5 None
Pain Split Normal Status —% 20 None
Signal Beam Bug Special 75 100% 15 None
Sky Attack Flying Physical 140 90% 5 None
Snore Normal Special 50 100% 15 None
Swift Normal Special 60 —% 20 None
Tailwind Flying Status —% 15 None
Twister Dragon Special 40 100% 20 None
Vacuum Wave Fighting Special 40 100% 30 None
  • Bold indicates a move that gets STAB when used by Irimp
  • Italic indicates a move that gets STAB only when used by an evolution of Irimp

Evolution

IrimpFront
Unevolved
Irimp
 Steel  Flying 
Bag Rare Candy Sprite
Level 36
BlimpoonFront
First evolution
Blimpoon
 Steel  Flying 

Trivia

It is the first Steel/Flying Type since Skarmory and its relatives.

Origin

Irimp is based on a blimp.

Name origin

The name comes from the words Blimp and Iron.

In other languages

Language Title Meaning
Japanese
German
Spanish
French
Italian

External Links

BillazeMini #867: Billaze
Pokémon
#869: Blimpoon BlimpoonMini

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