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MarkrushMini #171: Markrush
Pokémon
#173: Guppish GuppishMini
KinipMini
Kinip
Spine Pokémon
#172
KinipFront
Type
Poison Water
Unknown
Abilities
Regenerator or Poison Point
Hidden Ability
Hydration
Gender ratio
Genderless
Catch rate
120 (15.7%)
Breeding
Egg group
Water 3
Hatch time
5355 steps
Height
0.7 m
0 m
Weight
31.6 kg
0 kg
Regional numbers
Pokédex
#172
Rikoto
Base experience yield
148
Leveling rate
Fast
EV yield
Total: 3
1
HP
0
Atk
2
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body01
Footprint
File:F172.png
Pokédex color
Purple
Base friendship
70

Kinip is a dual-type Poison/Water Pokémon.

It is not known to evolve into or from any other Pokémon.

Biology

Physiology

Gender Differences

None.

Special abilities

Behavior

Habitat

Game data

Pokédex entries

Pokédex entry
Kinip shifts itself so that attackers bite on their venomous spikes. Even with all of its spikes ripped out, Kinip can grow them back in a few hours.

Game locations

Availability
None This Pokémon cannot be obtained.
Common
Uncommon
Fossil
Rare
One

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Stats

Stat Range
At Lv. 50 At Lv. 100
HP: 100
160 - 207 310 - 404
Attack: 50
49 - 112 94 - 218
Defense: 115
108 - 183 211 - 361
Sp.Atk: 75
72 - 139 139 - 273
Sp.Def: 100
94 - 167 184 - 328
Speed: 10
13 - 68 22 - 130
Total: 450   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
None
Resistant to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
None
Weak to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
None

Learnset

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Poison Sting Poison Physical 15 100% 35
Start Aqua Ring Water Status —% 20
9 Bubble Water Special 40 100% 30
15 Minimize Normal Status —% 10
18 Bubble Beam Water Special 65 100% 20
24 Spikes Ground Status —% 20
27 Toxic Spikes Poison Status —% 20
33 Brine Water Special 65 100% 10
36 Pin Missile Bug Physical 25 95% 20
42 Sludge Wave Poison Special 95 100% 10
45 Camouflage Normal Status —% 20
51 Toxic Poison Status 90% 10
54 Hydro Pump Water Special 110 80% 5
58 Recover Normal Status —% 10
  • A level of "Start" indicates a move that will be known by a Kinip obtained at level 1
  • Bold indicates a move that gets STAB when used by Kinip
  • Italic indicates a move that gets STAB only when used by an evolution of Kinip

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPsychic TM04 Calm Mind Psychic Status 0000 00—}}—% 20
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMPoison TM09 Venoshock Poison Special 06565 100}}100% 10
TMNormal TM10 Hidden Power Normal Special 06060 100}}100% 15
TMIce TM13 Ice Beam Ice Special 09090 100}}100% 10
TMIce TM14 Blizzard Ice Special 110110 070}}70% 5
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMPsychic TM16 Light Screen Psychic Status 0000 00—}}—% 30
TMNormal TM17 Protect Normal Status 0000 00—}}—% 10
TMWater TM18 Rain Dance Water Status 0000 00—}}—% 5
TMNormal TM21 Frustration Normal Physical 0000 100}}100% 20
TMNormal TM27 Return Normal Physical 0000 100}}100% 20
TMGhost TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TMNormal TM32 Double Team Normal Status 0000 00—}}—% 15
TMPsychic TM33 Reflect Psychic Status 0000 00—}}—% 20
TMPoison TM34 Sludge Wave Poison Special 09595 100}}100% 10
TMPoison TM36 Sludge Bomb Poison Special 09090 100}}100% 10
TMDark TM41 Torment Dark Status 0000 100}}100% 15
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 00—}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMNormal TM48 Round Normal Special 06060 100}}100% 15
TMWater TM55 Brine Water Special 06565 100}}100% 10
TMElectric TM57 Charge Beam Electric Special 05050 090}}90% 10
TMDark TM63 Embargo Dark Status 0000 100}}100% 15
TMNormal TM64 Explosion Normal Physical 250250 100}}100% 5
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMNormal TM70 Flash Normal Status 0000 100}}100% 20
TMElectric TM73 Thunder Wave Electric Status 0000 100}}100% 20
TMSteel TM74 Gyro Ball Steel Physical 0000 100}}100% 5
TMNormal TM77 Psych Up Normal Status 0000 00—}}—% 10
TMGround TM78 Bulldoze Ground Physical 06060 100}}100% 20
TMNormal TM83 Work Up Normal Status 0000 00—}}—% 30
TMPoison TM84 Poison Jab Poison Physical 08080 100}}100% 20
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM90 Substitute Normal Status 0000 00—}}—% 10
TMPsychic TM92 Trick Room Psychic Status 0000 00—}}—% 5
TMPoison TM97 Fever Poison Special 05555 095}}95% 15
TMWater TM105 Ripple Wave Water Special 100100 090}}90% 10
TMWater HM03 Surf Water Special 09090 100}}100% 15
TMWater HM05 Waterfall Water Physical 08080 100}}100% 15
TMWater HM06 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Kinip
  • Italic indicates a move that gets STAB only when used by an evolution of Kinip

By breeding

By tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Block Normal Status —% 5 None
Endeavor Normal Physical 100% 5 None
Gastro Acid Poison Status 100% 10 None
Gunk Shot Poison Physical 120 80% 5 None
Helping Hand Normal Status —% 20 None
Icy Wind Ice Special 55 95% 15 None
Magic Coat Psychic Status —% 15 None
Mud-Slap Ground Special 20 100% 10 None
Ominous Wind Ghost Special 60 100% 5 None
Pain Split Normal Status —% 20 None
Rollout Rock Physical 30 90% 20 None
Seed Bomb Grass Physical 80 100% 15 None
Signal Beam Bug Special 75 100% 15 None
Snore Normal Special 50 100% 15 None
Synthesis Grass Status —% 5 None
Twister Dragon Special 40 100% 20 None
  • Bold indicates a move that gets STAB when used by Kinip
  • Italic indicates a move that gets STAB only when used by an evolution of Kinip

Evolution

KinipFront
Unevolved
Kinip
 Poison  Water 

Trivia

Origin

  • Kinip is based on an anemone.

Name origin

  • The name Kinip is based of of kin and nip.

In other languages

Language Title Meaning
Japanese
German
Spanish
French
Italian

External links

MarkrushMini #171: Markrush
Pokémon
#173: Guppish GuppishMini