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Mermarine

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MerkidMini #938: Merkid
Pokémon
#940: Mersidon MersidonMini
MermarineMini
Mermarine
Siren Pokémon
#939
MermarineFront
Type
Water Fairy
Unknown
Abilities
Swift Swim or Water Absorb
Hidden Ability
Natural Cure
Gender ratio
100% female
Catch rate
45 (5.9%)
Breeding
Egg groups
Water 1 and Fairy
Hatch time
7905 steps
Height
2.1 m
0 m
Weight
83.0 kg
0 kg
Regional numbers
Pokédex
#218
Rikoto
Base experience yield
195
Leveling rate
Medium Slow
EV yield
Total: 2
0
HP
0
Atk
0
Def
1
Sp.Atk
1
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body03
Footprint
File:F939.png
Pokédex color
Pink
Base friendship
70

Mermarine is a daul-type Water/Fairy Pokémon.

It evolves from female Merkid when exposed to a Shiny Stone.

Biology

Physiology

Gender Differences

Special abilities

Behavior

Habitat

Game data

Pokédex entries

Pokédex entry
No entry yet

Game locations

Availability
None evolve Merkid
Common
Uncommon
Fossil
Rare
One

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Stats

Stat Range
At Lv. 50 At Lv. 100
HP: 78
138 - 185 266 - 360
Attack: 64
62 - 127 119 - 249
Defense: 80
76 - 145 148 - 284
Sp.Atk: 99
93 - 166 182 - 326
Sp.Def: 109
102 - 177 200 - 348
Speed: 85
81 - 150 157 - 295
Total: 515   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark ½×
Fairy
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark ½×
Fairy
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark ½×
Fairy
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark ½×
Fairy
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark ½×
Fairy
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark ½×
Fairy
None

Learnset

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Charm Fairy Status 100% 20
Start Pound Normal Physical 40 100% 35
7 Bubble Water Special 40 100% 30
11 Screech Normal Status 85% 40
13 Attract Normal Status 100% 15
19 Bubble Beam Water Special 65 100% 20
23 Captivate Normal Status 100% 20
25 Disarming Voice Fairy Special 40 —% 15
31 Aqua Ring Water Status —% 20
35 Dive Water Physical 80 100% 10
37 Draining Kiss Fairy Special 50 100% 10
43 Agility Psychic Status —% 30
47 Hyper Voice Normal Special 90 100% 10
49 Aqua Tail Water Physical 90 90% 10
55 Baton Pass Normal Status —% 40
59 Moonblast Fairy Special 95 100% 15
61 Hydro Pump Water Special 110 80% 5
  • A level of "Start" indicates a move that will be known by a Mermarine obtained at level 1
  • Bold indicates a move that gets STAB when used by Mermarine
  • Italic indicates a move that gets STAB only when used by an evolution of Mermarine

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPsychic TM03 Psyshock Psychic Special 08080 100}}100% 10
TMPsychic TM04 Calm Mind Psychic Status 0000 00—}}—% 20
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMIce TM07 Hail Ice Status 0000 00—}}—% 10
TMNormal TM10 Hidden Power Normal Special 06060 100}}100% 15
TMIce TM13 Ice Beam Ice Special 09090 100}}100% 10
TMIce TM14 Blizzard Ice Special 110110 070}}70% 5
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMPsychic TM16 Light Screen Psychic Status 0000 00—}}—% 30
TMNormal TM17 Protect Normal Status 0000 00—}}—% 10
TMWater TM18 Rain Dance Water Status 0000 00—}}—% 5
TMNormal TM20 Safeguard Normal Status 0000 00—}}—% 25
TMNormal TM21 Frustration Normal Physical 0000 100}}100% 20
TMNormal TM27 Return Normal Physical 0000 100}}100% 20
TMPsychic TM29 Psychic Psychic Special 09090 100}}100% 10
TMNormal TM32 Double Team Normal Status 0000 00—}}—% 15
TMPsychic TM33 Reflect Psychic Status 0000 00—}}—% 20
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 00—}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMNormal TM48 Round Normal Special 06060 100}}100% 15
TMNormal TM49 Echoed Voice Normal Special 04040 100}}100% 15
TMPsychic TM51 Ally Switch Psychic Status 0000 00—}}—% 15
TMFighting TM52 Focus Blast Fighting Special 120120 070}}70% 5
TMWater TM55 Brine Water Special 06565 100}}100% 10
TMDark TM56 Fling Dark Physical 0000 100}}100% 10
TMFlying TM62 Acrobatics Flying Physical 05555 100}}100% 15
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMNormal TM70 Flash Normal Status 0000 100}}100% 20
TMElectric TM73 Thunder Wave Electric Status 0000 100}}100% 20
TMNormal TM77 Psych Up Normal Status 0000 00—}}—% 10
TMNormal TM83 Work Up Normal Status 0000 00—}}—% 30
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMBug TM89 U-Turn Bug Physical 07070 100}}100% 20
TMNormal TM90 Substitute Normal Status 0000 00—}}—% 10
TMPsychic TM92 Trick Room Psychic Status 0000 00—}}—% 5
TMNormal TM96 Headbutt Normal Physical 07070 100}}100% 15
TMWater TM105 Ripple Wave Water Special 100100 090}}90% 10
TMWater HM03 Surf Water Special 09090 100}}100% 15
TMWater HM05 Waterfall Water Physical 08080 100}}100% 15
TMWater HM06 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Mermarine
  • Italic indicates a move that gets STAB only when used by an evolution of Mermarine

By breeding

By tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Aqua Tail Water Physical 90 90% 10 None
Bounce Flying Physical 85 85% 5 None
Heal Bell Normal Status —% 5 None
Helping Hand Normal Status —% 20 None
Ice Punch Ice Physical 75 100% 15 None
Icy Wind Ice Special 55 95% 15 None
Last Resort Normal Physical 140 100% 5 None
Magic Coat Psychic Status —% 15 None
Mud-Slap Ground Special 20 100% 10 None
Role Play Psychic Status —% 10 None
Signal Beam Bug Special 75 100% 15 None
Snore Normal Special 50 100% 15 None
Swift Normal Special 60 —% 20 None
Thunder Punch Electric Physical 75 100% 15 None
Trick Psychic Status 100% 10 None
Twister Dragon Special 40 100% 20 None
Uproar Normal Special 90 100% 10 None
Zen Headbutt Psychic Physical 80 90% 15 None
  • Bold indicates a move that gets STAB when used by Mermarine
  • Italic indicates a move that gets STAB only when used by an evolution of Mermarine

Evolution

MerkidFFront
Unevolved
Merkid
 Water 
Bag Shiny Stone Sprite
Shiny Stone
(Female)

MermarineFront
First evolution
Mermarine
 Water  Fairy 

Bag Shiny Stone Sprite
Shiny Stone
(Male)

MersidonFront
First evolution
Mersidon
 Water  Electric 

Trivia

Origin

Name origin

The name comes from Mermaid and Aquamarine.

In other languages

Language Title Meaning
Japanese
German
Spanish
French
Italian

External Links

MerkidMini #938: Merkid
Pokémon
#940: Mersidon MersidonMini

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