This page lists all the new abilities that have been proposed/created specifically for Pokémon Solar Light & Lunar Dark. Many of these are signature abilities. There are also some slightly changed original Abilities.
See also:
- New Moves - proposed and implemented new moves, often signatures
New Abilities[]
Name | Effect | Pokémon | Implemented? |
---|---|---|---|
Amperate | Normal-type moves become Electric-type moves. The power of those moves is boosted a little. | Yes (Tested) | |
Bloodthirst | The user's biting moves will also heal 1/8th of its total HP. | Yes (Tested) | |
Bouncy | Inflicts recoil damage to the foe when attacking with a physical move. | Yes (Tested) | |
Equilibrium | All stat changes, status alignments, weathers, terrains and field effects are removed when the user switches in. | Yes (still testing!) | |
Flame Eater | Restores HP if hit by an Fire-type move, instead of taking damage. | Yes (Tested) | |
Lunar Diffuse | The user sets up Midnight Terrain for 5 turns upon entering the field. | Yes (Tested) | |
Refractive | Inflicts 1/8 HP damage to the attacker when attacked with non-contact moves. | Yes (Tested) | |
Sandman | Contact with the Pokémon may inflict sleep on its attacker. | Yes (Tested) | |
Scarecrow | Pokémon with Scarecrow makes it immune to Flying-type moves. | Yes (Tested) | |
Solar Diffuse | The user sets up Shining Terrain for 5 turns upon entering the field. | Yes (Tested) | |
Sunbathe | During intense sunlight, the bearer will regain 1/8th of its maximum HP at the end of each turn. | Yes (Tested) |
Changed Abilities[]
Name | Effect | Pokémon | Implemented? |
---|---|---|---|
Ice Body | Now heals 1/8 Max HP each turn under hail. | Yes | |
Rain Dish | Now heals 1/8 Max HP each turn under rain. | Yes | |
Iron Fist | Now boosts punching moves by 50%. | Yes | |
Strong Jaw | Now affects Hyper Fang as well. | Yes |