This page lists all the new abilities that have been proposed/created specifically for Pokémon Solar Light & Lunar Dark. Many of these are signature abilities.

See also:

  • New Moves - proposed and implemented new moves, often signatures

New Abilities

Name Effect Pokémon Implemented?
Amperate Normal-type moves become Electric-type moves. The power of those moves is boosted a little. AetheraMiniRushotMiniDynaballMiniGrenatricMini Yes (Tested)
Bloodthirst The user's biting moves will also heal 1/8th of its total HP. VambatMiniDracubatMiniCountulaMiniMosliquoMini Yes (Tested)
Bouncy Inflicts recoil damage to the foe when attacking with a physical move. RubballMiniRubbunnyMini Yes (Tested)
Equilibrium All stat changes, status alignments, weathers, terrains and field effects are removed when the user switches in. CellanceMini No
Flame Eater Restores HP if hit by an Fire-type move, instead of taking damage. GaslitMini Yes (Tested)
Lunar Diffuse The user sets up Midnight Terrain for 5 turns upon entering the field. LunaroMini No
Refractive Not known. GemmanyMini Unknown
Sandman Contact with the Pokémon may inflict sleep on its attacker. DozandMini Yes (Tested)
Scarecrow Pokémon with Scarecrow makes it immune to Flying-type moves. ScrowMini Yes (Tested)
Solar Diffuse The user sets up Shining Terrain for 5 turns upon entering the field. SolaranMini No
Sunbathe During intense sunlight, the bearer will regain 1/16th of its maximum HP at the end of each turn. LegenixMiniEclipoMiniEclipserMini Yes (Tested)

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