This page lists all the new moves that have been proposed/approved for Pokemon Solar Light & Lunar Dark.
See also:
- New Abilities - proposed and implemented new abilities, often signatures
General moves[]
- style="background: #9C9F84; border-collapse:collapse;"Name | Type | Kind | PP | Base Power | Accuracy |
---|---|---|---|---|---|
Bug Bomb | Bug | Special | 15PP | 70 | 95% |
Inflicts damage and has a 30% chance of paralyzing. | |||||
Dark Matter | Dark | Special | 20PP | 60 | —% |
This move cannot miss. | |||||
Midnight Terrain | Dark | Status | 10PP | — | —% |
The user covers the ground under everyone's feet with darkness for five turns. This lowers the Accuracy of non-Dark or Ghost-type Pokémon. | |||||
Dragon Hide | Dragon | Status | 15PP | — | —% |
The user toughens its scales to raise its Defense and Sp. Def stats. | |||||
Dragon Impact | Dragon | Physical | 5PP | 100 | 100% |
The user attacks the target with great force. However, it also lowers the user's Attack and Defense. | |||||
Lightning Strike | Electric | Special | 15PP | 75 | 100% |
The user strikes the foe with a lightning. It may also confuse the target. | |||||
Crackle Slam | Electric | Physical | 10PP | 90 | 90% |
The user builds up electricity on its body, then attacks the target with a strong slam. This may also make the target flinch. | |||||
Fey Hammer | Fairy | Physical | 10PP | 120 | 85% |
The user delivers a crushing blow infused with mystical energy. | |||||
Trick Shot | Fairy | Special | 15PP | 30 | 100% |
The user distracts the target, then shoot them with small rocks or other pellets. This may also make the target flinch. | |||||
Mystic Wave | Fairy | Special | 10PP | 80 | 100% |
The user stirs up a mystic wave, reducing one of the target's stats. | |||||
Light Burst | Fairy | Special | 15PP | 60 | 100% |
The user creates a light ball above it, which explodes and releases beams at the target. It also lowers the target's Sp. Def stat. | |||||
Battle Cry | Fighting | Status | 20PP | — | —% |
The user screams out a battle cry, raising the Attack stat of any Pokémon on it's side. | |||||
Fireworks | Fire | Special | 20PP | 70 | 100% |
The user rapidly shoots the target. This may also leave the target paralyzed. This move is super effective on Flying types. | |||||
Flare Up | Fire | Status | 10PP | — | —% |
The user flares its body, which changes its Normal-type moves to Fire-type moves. | |||||
Shining Terrain | Fire | Status | 10PP | — | —% |
The user covers the ground under everyone's feet with solar flares for five turns. This hurts grounded non-Fire-type Pokémon. | |||||
Air Cannon | Flying | Special | 30PP | 40 | 100% |
The user launches a ball of wind at the target. This move always goes first. | |||||
Gale Rush | Flying | Physical | 15PP | 80 | 100% |
The user wraps itself in strong wind, then tackles the opponent. This may also make the target flinch. | |||||
Squall Blow | Flying | Special | 10PP | 90 | 100% |
The user whips up cyclones towards both opponents. | |||||
Talon Gash | Flying | Physical | 10PP | 50 | 90% |
The user attacks the target with powerfully strong talons.The target is hit twice in a row. | |||||
Phantom Grip | Ghost | Physical | 10PP | 80 | 100% |
The user grips at the target with an arm made of shadow. This attack also lower the target's Speed stat. | |||||
Leaf Darts | Grass | Special | 30PP | 25 | 100% |
The user launches darts made of leaves at the target. Two to five darts are shot in rapid succession. | |||||
Geo-Sphere | Ground | Special | 15PP | 70 | 100% |
The user draws power from the earth, creating a sphere of energy. Can hit flying and levitating Pokémon. | |||||
Dusty Dash | Ground | Special | 15PP | 50 | 100% |
The user rushes along the ground, stirring up a dust cloud and attacks the target. It may also lower the target's accuracy. | |||||
Quicksand | Ground | Special | 20PP | 20 | 100% |
The user traps the target inside Quicksand for four to five turns. The target can't flee during this time. | |||||
Glacier Crash | Ice | Physical | 10PP | 100 | 100% |
The user sets off a glacier that crashes into every Pokémon around it. | |||||
Play Fight | Normal | Physical | 20PP | 30 | 100% |
The user tussles with the target. This may also lower the target's Attack stat. | |||||
Sulfuric Spray | Poison | Special | 15PP | 80 | 100% |
The user sprays the target. This attack ignores Steel-type's immunity to Poison-type. | |||||
Mind Blast | Psychic | Special | 10PP | 80 | 100% |
A strong mental blast hits the targets mind. It may also cause confusion. | |||||
Razor Blade | Steel | Physical | 15PP | 90 | 100% |
The target is attacked with a slash by metallic blades. Critical hits land more easily. | |||||
Ripple Wave | Water | Special | 10PP | 50 | 90% |
The target is washed away by strong waves of water. The target is hit twice in a row. | |||||
Megalo Fang | Water | Physical | 15PP | 80 | 100% |
The target is washed away by strong waves of water. The target is hit twice in a row. | |||||
Aqua Slam | Water | Physical | 15PP | 70 | 100% |
The target is washed away by strong waves of water. The target is hit twice in a row. | |||||
Signature moves[]
Signature moves[]
Signature moves[]
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Pokémon | Name | Type | Kind | PP | Base Power | Accuracy |
---|---|---|---|---|---|---|
Amity Wind | Fairy | Status | 5PP | — | —% | |
The user creates wind that only allows the target to use status moves for three turn. | ||||||
Shatter Gem | Rock | Special | 10PP | 65 | 100% | |
The user shatters the gem it holds to unleash a great light. The type of the move changes depending on the held Gem. | ||||||
Fever | Poison | Special | 25PP | 60 | 100% | |
The user infects the oppponent with a blast of pathogen. It may also burn the target. | ||||||
Electrokinesis | Psychic | Status | 25PP | — | —% | |
For 5 turns, the user's Electric-type moves will always hit. | ||||||
Solar Claw | Fire | Physical | 10PP | 120 | 100% | |
A two-turn attack. The user gathers sunlight in its claws, then slashes the opponent on the turn. | ||||||
Ghastly Wail | Ghost | Special | 5PP | 100 | 100% | |
The user lets out a terrifying shriek, damaging every Pokémon around it. | ||||||
Diamond Claw | Rock | Physical | 10PP | 75 | 95% | |
The target is raked with claws as hard as diamond. Inflicts damage, and has a 50% chance to raise the user's Defense. | ||||||
Tiki Torch | Grass | Special | 15PP | 60 | 90% | |
The user flings a burning piece of wood at the target. Inflicts damage, and has a 50% chance of burning. | ||||||
Mesmer Smoke | Poison | Status | 10PP | — | 70% | |
All Pokémon around the user are attacked with smoke that makes them sleep. | ||||||
Frost Claw | Ice | Physical | 10PP | 120 | 100% | |
A two-turn attack. The user gathers cold air around its claws, then slashes the opponent on the second turn. | ||||||
Dry Ice | Ice | Physical | 10PP | 60 | 100% | |
The target is hit with a piece of dry ice. It may also burn or freeze the target. | ||||||
Dragonic Bloom | Dragon | Special | 10PP | 120 | 90% | |
The user bombards the opponent with petals split away from its body. This move is Dragon and Grass type simultaneously. | ||||||
Dragonic Flare | Dragon | Special | 10PP | 120 | 90% | |
The user bombards the opponent with petals split away from its body. This move is Dragon and Fire type simultaneously. | ||||||
Dragonic Wave | Dragon | Special | 10PP | 120 | 90% | |
The user bombards the opponent with petals split away from its body. This move is Dragon and Water type simultaneously. | ||||||
Dragonic Strike | Dragon | Special | 10PP | 120 | 90% | |
The user bombards the opponent with petals split away from its body. This move is Dragon and Electric type simultaneously. | ||||||
Dragonic Glow | Dragon | Special | 10PP | 120 | 90% | |
The user bombards the opponent with petals split away from its body. This move is Dragon and Fairy type simultaneously. | ||||||
Solar Flare | Fire | Special | 5PP | 100 | 95% | |
The target is enveloped in a great sphere of flame. Forces the target to keep using the same move for three turns. | ||||||
Lunatic Wave | Dark | Special | 5PP | 100 | 95% | |
The target is overwhelmed by a wave of pure lunatic power. The hit target is unable to use the same move twice in a row. | ||||||
Ballance Seal | Normal | Special | 5PP | 80 | 100% | |
The user attacks with a seal of light which prevents the target from using the move it last used for four turns. | ||||||
Jewel Flash | Rock | Special | 10PP | 100 | 100% | |
The user attacks by shooting flashes of jewels at opposing team. It may also lower the target's accuracy. |
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