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SeagicMini #897: Seagic
Pokémon
#899: Jellitot♂ Jellitot♂Mini
OrcailMini
Orcail
Orca Pokémon
#898
96px
Type
Water Ice
Unknown
Abilities
Swift Swim or Ice Body
Hidden Ability
Thick Fat
Gender ratio
87.5% male, 12.5% female
Catch rate
45 (5.9%)
Breeding
Egg group
Water 2
Hatch time
9180 steps
Height
1.7 m
0 m
Weight
94.3 kg
0 kg
Regional numbers
Pokédex
#177
Rikoto
Base experience yield
196
Leveling rate
Medium Fast
EV yield
Total: 3
2
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body03
Footprint
File:F898.png
Pokédex color
Blue
Base friendship
70

Orcail is a dual-type Water/Ice Pokémon.

It evolves from Guppish when exposed to a Cold Stone. It is one of Guppish's final forms, the others being Eqwater, Glydfin and Seagic.

Biology

Physiology

Gender Differences

None

Special abilities

Behavior

Habitat

Game data

Pokédex entries

Pokédex entry
Orcail is well-adapted to cold waters. It has an extra layer of fat to keep warm.

Game locations

Availability
None evolve Guppish
Common
Uncommon
Fossil
Rare
One

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Stats

Stat Range
At Lv. 50 At Lv. 100
HP: 120
180 - 227 350 - 444
Attack: 105
99 - 172 193 - 339
Defense: 80
76 - 145 148 - 284
Sp.Atk: 65
63 - 128 121 - 251
Sp.Def: 90
85 - 156 166 - 306
Speed: 65
63 - 128 121 - 251
Total: 525   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy
None

Learnset

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Splash Normal Status —% 40
Start Bubble Water Special 40 100% 30
6 Attract Normal Status 100% 15
10 Water Sport Water Status —% 15
14 Aqua Jet Water Physical 40 100% 20
18 Helping Hand Normal Status —% 20
22 Aurora Beam Ice Special 65 100% 20
26 Bubble Beam Water Special 65 100% 20
30 Safeguard Normal Status —% 25
34 Dive Water Physical 80 100% 10
38 Mist Ice Status —% 30
42 Ice Fang Ice Physical 65 95% 15
46 Flail Normal Physical 80 100% 15
50 Hail Ice Status —% 10
54 Hydro Pump Water Special 110 80% 5
58 Blizzard Ice Special 110 70% 5
  • A level of "Start" indicates a move that will be known by a Orcail obtained at level 1
  • Bold indicates a move that gets STAB when used by Orcail
  • Italic indicates a move that gets STAB only when used by an evolution of Orcail

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPsychic TM04 Calm Mind Psychic Status 0000 00—}}—% 20
TMNormal TM05 Roar Normal Status 0000 00—}}—% 20
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMFighting TM08 Bulk Up Fighting Status 0000 00—}}—% 20
TMNormal TM10 Hidden Power Normal Special 06060 100}}100% 15
TMDark TM12 Taunt Dark Status 0000 100}}100% 20
TMIce TM13 Ice Beam Ice Special 09090 100}}100% 10
TMIce TM14 Blizzard Ice Special 110110 070}}70% 5
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMNormal TM17 Protect Normal Status 0000 00—}}—% 10
TMWater TM18 Rain Dance Water Status 0000 00—}}—% 5
TMNormal TM20 Safeguard Normal Status 0000 00—}}—% 25
TMNormal TM21 Frustration Normal Physical 0000 100}}100% 20
TMGround TM26 Earthquake Ground Physical 100100 100}}100% 10
TMNormal TM27 Return Normal Physical 0000 100}}100% 20
TMNormal TM32 Double Team Normal Status 0000 00—}}—% 15
TMPsychic TM33 Reflect Psychic Status 0000 00—}}—% 20
TMDark TM41 Torment Dark Status 0000 100}}100% 15
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 00—}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMNormal TM48 Round Normal Special 06060 100}}100% 15
TMNormal TM49 Echoed Voice Normal Special 04040 100}}100% 15
TMPsychic TM51 Ally Switch Psychic Status 0000 00—}}—% 15
TMWater TM55 Brine Water Special 06565 100}}100% 10
TMDark TM56 Fling Dark Physical 0000 100}}100% 10
TMElectric TM57 Charge Beam Electric Special 05050 090}}90% 10
TMFlying TM62 Acrobatics Flying Physical 05555 100}}100% 15
TMDark TM63 Embargo Dark Status 0000 100}}100% 15
TMDark TM66 Payback Dark Physical 05050 100}}100% 10
TMNormal TM67 Retaliate Normal Physical 07070 100}}100% 5
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMNormal TM70 Flash Normal Status 0000 100}}100% 20
TMNormal TM77 Psych Up Normal Status 0000 00—}}—% 10
TMIce TM79 Frost Breath Ice Special 06060 090}}90% 10
TMNormal TM83 Work Up Normal Status 0000 00—}}—% 30
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMBug TM89 U-Turn Bug Physical 07070 100}}100% 20
TMNormal TM90 Substitute Normal Status 0000 00—}}—% 10
TMDark TM95 Snarl Dark Special 05555 095}}95% 15
TMNormal TM96 Headbutt Normal Physical 07070 100}}100% 15
TMWater TM105 Ripple Wave Water Special 100100 090}}90% 10
TMWater HM03 Surf Water Special 09090 100}}100% 15
TMNormal HM04 Strength Normal Physical 08080 100}}100% 15
TMWater HM05 Waterfall Water Physical 08080 100}}100% 15
TMWater HM06 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Orcail
  • Italic indicates a move that gets STAB only when used by an evolution of Orcail

By breeding

By tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Aqua Tail Water Physical 90 90% 10 None
Block Normal Status —% 5 None
Bounce Flying Physical 85 85% 5 None
Endeavor Normal Physical 100% 5 None
Heal Bell Normal Status —% 5 None
Helping Hand Normal Status —% 20 None
Icy Wind Ice Special 55 95% 15 None
Iron Head Steel Physical 80 100% 15 None
Knock Off Dark Physical 65 100% 25 None
Mud-Slap Ground Special 20 100% 10 None
Role Play Psychic Status —% 10 None
Signal Beam Bug Special 75 100% 15 None
Snore Normal Special 50 100% 15 None
Sucker Punch Dark Physical 80 100% 5 None
Swift Normal Special 60 —% 20 None
Twister Dragon Special 40 100% 20 None
Uproar Normal Special 90 100% 10 None
Zen Headbutt Psychic Physical 80 90% 15 None
  • Bold indicates a move that gets STAB when used by Orcail
  • Italic indicates a move that gets STAB only when used by an evolution of Orcail

Evolution

GuppishFront
Unevolved
Guppish
 Water 
Bag Leaf Stone Sprite
Leaf Stone
EqwaterFront
First evolution
Eqwater
 Water  Grass 

Bag Air Stone Sprite
Air Stone
GlydfinFront
First evolution
Glydfin
 Water  Flying 

Bag Dawn Stone Sprite
Dawn Stone
SeagicFront
First evolution
Seagic
 Water  Fairy 

24px
Cold Stone
96px
First evolution
Orcail
 Water  Ice 

Trivia

Origin

It's based on an Arctic Orca.

Name origin

The name comes from Orca and Hail

In other languages

Language Title Meaning
Japanese
German
Spanish
French
Italian

External Links

SeagicMini #897: Seagic
Pokémon
#899: Jellitot♂ Jellitot♂Mini

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