FANDOM


Quicksand
Battles
Type  Ground
Category  Special
PP  20 (max. 32)
Power  20
Accuracy  100%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat or Magic Bounce
  • Not affected by Snatch
  • Affected by King's Rock
Target
Foe Foe
Self Ally
May affect anyone but the user
Availability
  • TM100

Quicksand is a Ground-type move. It is an original Solar Light & Lunar Dark move. It is TM100.

Effect

Quicksand inflicts 1/8 of the target's maximum HP as damage per turn for four to five turns upon use, in addition to the damage dealt when it is used. It also traps the target, preventing switching and escape. If a trapped Pokémon uses Rapid Spin, it will be freed.

If a wild Pokémon uses Quicksand on the player's Pokémon, the player may escape if the affected Pokémon has Run Away or is holding a Smoke Ball. However, these do not allow the player to switch the Pokémon out. If an affected Pokémon is holding a Shed Shell, it can switch out.

If the user of Quicksand is holding a Grip Claw, the duration will always be 5 turns. If a Binding Band is held by the user, the damage done at the end of each turn will increase from 1/8 of the target's maximum HP to 1/6.

Learnset

By leveling up

# Pokémon Type Level
832 SandsterMini Sandster Ground Dark 28
833 MonstuneMini Monstune Ground Dark 28
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

Trivia

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