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SalanipMini #008: Salanip
Pokémon
#010: Hamstar HamstarMini
SalaslamMini
Salaslam
Salamander Pokémon
#009
SalaslamFront
Type
Water Poison
Unknown
Ability
Torrent
Hidden Ability
Poison Touch
Mega Ability
Sheer Force
Gender ratio
87.5% male, 12.5% female
Catch rate
45 (5.9%)
Breeding
Egg groups
Water 1 and Field
Hatch time
5355 steps
Height
1.9 m
0 m
Weight
88.0 kg
0 kg
Regional numbers
Pokédex
#009
Rikoto
Base experience yield
239
Leveling rate
Medium Slow
EV yield
Total: 3
0
HP
2
Atk
0
Def
1
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body06
Footprint
File:F009.png
Pokédex color
Blue
Base friendship
70

Salaslam is a dual-type Water/Poison Pokémon.

It evolves from Salanip starting at level 36. It is the final form of Salatad. It can Mega Evolve into Mega Salaslam using the Salaslamite.

Biology

Physiology

Special abilities

Salaslam have much more poison in their bodies than their pre-evolutions, which allow them to use much more powerful poison attacks. Their aquatic nature allows them to use many strong water attacks while also allowing them to dive under water for a long amount of time.

Behavior

Salaslam can be very aggressive Pokémon, but are normally harmless to things that stroll past, unless they may hold a threat. They live on land, like Salanip, but do occasionally go underwater to find food and to care for their young.

Habitat

Salaslam live in wetland and marshy areas, where there is enough water and land for them to live.

Game data

Pokédex entries

Pokédex entry
This Pokémon can slug prey with its powerful arms and tail. Salaslam can excrete poison through its mouth and skin.

Game locations

Availability
None Evolve Salanip
Common
Uncommon
Fossil
Rare
One

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Stats

Salaslam

Stat Range
At Lv. 50 At Lv. 100
HP: 83
143 - 190 276 - 370
Attack: 122
114 - 191 224 - 377
Defense: 70
67 - 134 130 - 262
Sp.Atk: 93
88 - 159 171 - 313
Sp.Def: 82
78 - 147 152 - 289
Speed: 85
81 - 150 157 - 295
Total: 535   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Mega Salaslam

Stat Range
At Lv. 50 At Lv. 100
HP: 83
143 - 190 276 - 370
Attack: 152
141 - 224 278 - 443
Defense: 90
85 - 156 166 - 306
Sp.Atk: 113
106 - 181 207 - 357
Sp.Def: 97
91 - 163 179 - 322
Speed: 100
94 - 167 184 - 328
Total: 635   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
None
Resistant to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
None
Weak to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
None

Learnset

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Pound Normal Physical 40 100% 35
Start Growl Normal Status 100% 40
6 Bubble Water Special 40 100% 30
9 Acid Poison Special 40 100% 30
11 Water Sport Water Status —% 15
14 Bubble Beam Water Special 65 100% 20
19 Screech Normal Status 85% 40
23 Pursuit Dark Physical 40 100% 20
28 Acid Spray Poison Special 40 100% 20
32 Aqua Slam Water Physical 70 100% 15
38 Work Up Normal Status —% 30
44 Gastro Acid Poison Status 100% 10
50 Aqua Tail Water Physical 90 90% 10
54 Rain Dance Water Status —% 15
60 Poison Jab Poison Physical 80 100% 20
  • A level of "Start" indicates a move that will be known by a Salaslam obtained at level 1
  • Bold indicates a move that gets STAB when used by Salaslam
  • Italic indicates a move that gets STAB only when used by an evolution of Salaslam

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMDark TM01 Hone Claws Dark Status 0000 00—}}—% 15
TMNormal TM05 Roar Normal Status 0000 00—}}—% 20
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMPoison TM09 Venoshock Poison Special 06565 100}}100% 10
TMNormal TM10 Hidden Power Normal Special 06060 100}}100% 15
TMDark TM12 Taunt Dark Status 0000 100}}100% 20
TMIce TM13 Ice Beam Ice Special 09090 100}}100% 10
TMIce TM14 Blizzard Ice Special 110110 070}}70% 5
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMNormal TM17 Protect Normal Status 0000 00—}}—% 10
TMWater TM18 Rain Dance Water Status 0000 00—}}—% 5
TMNormal TM21 Frustration Normal Physical 0000 100}}100% 20
TMNormal TM27 Return Normal Physical 0000 100}}100% 20
TMGround TM28 Dig Ground Physical 08080 100}}100% 10
TMFighting TM31 Brick Break Fighting Physical 07575 100}}100% 15
TMNormal TM32 Double Team Normal Status 0000 00—}}—% 15
TMPoison TM34 Sludge Wave Poison Special 09595 100}}100% 10
TMPoison TM36 Sludge Bomb Poison Special 09090 100}}100% 10
TMDark TM41 Torment Dark Status 0000 100}}100% 15
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 00—}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMDark TM46 Thief Dark Physical 06060 100}}100% 25
TMNormal TM48 Round Normal Special 06060 100}}100% 15
TMFighting TM52 Focus Blast Fighting Special 120120 070}}70% 5
TMNormal TM54 False Swipe Normal Physical 04040 100}}100% 40
TMWater TM55 Scald Water Special 08080 100}}100% 15
TMDark TM56 Fling Dark Physical 0000 100}}100% 10
TMGhost TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TMDark TM66 Payback Dark Physical 05050 100}}100% 10
TMFighting TM67 Reversal Fighting Physical 0000Varies 100}}100% 15
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMNormal TM75 Swords Dance Normal Status 0000 00—}}—% 20
TMNormal TM77 Psych Up Normal Status 0000 00—}}—% 10
TMBug TM81 X-Scissor Bug Physical 08080 100}}100% 15
TMPoison TM84 Poison Jab Poison Physical 08080 100}}100% 20
TMGrass TM86 Grass Knot Grass Special 0000 100}}100% 20
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TMNormal TM90 Substitute Normal Status 0000 00—}}—% 10
TMFighting TM94 Rock Smash Fighting Physical 04040 100}}100% 15
TMDark TM95 Snarl Dark Special 05555 095}}95% 15
TMNormal TM100 Confide Normal Status 0000 00—}}—% 20
TMNormal TM101 Secret Power Normal Physical 07070 100}}100% 20
TMPoison TM102 Fever Poison Special 05555 095}}95% 15
TMWater TM110 Ripple Wave Water Special 100100 090}}90% 10
TMNormal HM01 Cut Normal Physical 05050 095}}95% 30
TMWater HM03 Surf Water Special 09090 100}}100% 15
TMNormal HM04 Strength Normal Physical 08080 100}}100% 15
TMWater HM05 Waterfall Water Physical 08080 100}}100% 15
TMWater HM06 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Salaslam
  • Italic indicates a move that gets STAB only when used by an evolution of Salaslam

By breeding

By tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Acupressure Normal Status —% 30 None
Aqua Tail Water Physical 90 90% 10 None
Bounce Flying Physical 85 85% 5 None
Drain Punch Fighting Physical 75 100% 10 None
Endeavor Normal Physical 100% 5 None
Foul Play Dark Physical 95 100% 15 None
Gastro Acid Poison Status 100% 10 None
Gunk Shot Poison Physical 120 80% 5 None
Headbutt Normal Physical 70 100% 15 None
Hydro Cannon Water Special 150 90% 5 None
Hyper Voice Normal Special 90 100% 10 None
Ice Punch Ice Physical 75 100% 15 None
Icy Wind Ice Special 55 95% 15 None
Iron Tail Steel Physical 100 75% 15 None
Knock Off Dark Physical 65 100% 25 None
Low Kick Fighting Physical 100% 20 None
Snatch Dark Status —% 10 None
Snore Normal Special 50 100% 15 None
Spite Ghost Status 100% 10 None
Sucker Punch Dark Physical 80 100% 5 None
Superpower Fighting Physical 120 100% 5 None
Uproar Normal Special 90 100% 10 None
Water Pledge Water Special 80 100% 10 None
Water Pulse Water Special 60 100% 20 None
Yawn Normal Status —% 10 None
  • Bold indicates a move that gets STAB when used by Salaslam
  • Italic indicates a move that gets STAB only when used by an evolution of Salaslam

Evolution

SalatadFront
Unevolved
Salatad
 Water 
Bag Rare Candy Sprite
Level 16
SalanipFront
First evolution
Salanip
 Water  Poison 
Bag Rare Candy Sprite
Level 36
SalaslamFront
Second evolution
Salaslam
 Water  Poison 

Sprites

Front Back
File:GenderM.png SalaslamFront File:SalaslamBack.png
Front shiny Back shiny
File:GenderM.png File:SalaslamFrontShiny.png File:SalaslamBackShiny.png

Trivia

Origin

Salaslam is based on a poisonous salamander.

Name origin

Salaslam's name comes from the words Salamander and Slam

Previous designs

009Salaslam 1
009Salaslam 0

In other languages

Language Title Meaning
Japanese
German
Spanish
French Salaslam Same as english
Italian
SalanipMini #008: Salanip
Pokémon
#010: Hamstar HamstarMini