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SalanipMini #729: Salanip
Pokémon
#731: Hamstar HamstarMini
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Salaslam
Salamander Pokémon
#730
SalaslamFront
Type
Water Poison
Unknown
Ability
Torrent
Hidden Ability
Poison Touch
Mega Ability
Sheer Force
Gender ratio
87.5% male, 12.5% female
Catch rate
45 (5.9%)
Breeding
Egg group
Water 1
Hatch time
5355 steps
Height
1.9 m
0 m
Weight
88.8 kg
0 kg
Regional numbers
Pokédex
#009
Rikoto
Base experience yield
239
Leveling rate
Medium Slow
EV yield
Total: 3
0
HP
2
Atk
0
Def
1
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Bipedal with tail
Footprint
BodyUnknown
Pokédex color
Blue
Base friendship
70

Salaslam is a dual-type Water/Poison Pokémon.

It evolves from Salanip starting at level 36. It is the final form of Salatad. It can Mega Evolve into Mega Salaslam using the Salaslamite.

Biology

Physiology

Special abilities

Salaslam have much more poison in their bodies than their pre-evolutions, which allow them to use much more powerful poison attacks. Their aquatic nature allows them to use many strong water attacks while also allowing them to dive under water for a long amount of time.

Behavior

Salaslam can be very aggressive Pokémon, but are normally harmless to things that stroll past, unless they may hold a threat. They live on land, like Salanip, but do occasionally go underwater to find food and to care for their young.

Habitat

Salaslam live in wetland and marshy areas, where there is enough water and land for them to live.

Game data

Pokédex entries

Pokédex entry
This Pokémon can slug prey with its powerful arms and tail. Salaslam can excrete poison through its mouth and skin.

Game locations

Availability
None Evolve Salanip
Common
Uncommon
Fossil
Rare
One

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Stats

Salaslam

Stat Range
At Lv. 50 At Lv. 100
HP: 92
152 - 199 294 - 388
Attack: 118
110 - 187 216 - 368
Defense: 65
63 - 128 121 - 251
Sp.Atk: 104
98 - 171 191 - 337
Sp.Def: 60
58 - 123 112 - 240
Speed: 85
81 - 150 157 - 295
Total: 524   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Mega Salaslam

Stat Range
At Lv. 50 At Lv. 100
HP: 92
152 - 199 294 - 388
Attack: 153
142 - 225 279 - 445
Defense: 85
81 - 150 157 - 295
Sp.Atk: 119
111 - 188 218 - 370
Sp.Def: 75
72 - 139 139 - 273
Speed: 100
94 - 167 184 - 328
Total: 624   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
None
Resistant to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
None
Weak to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
None

Learnset

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Pound Normal Physical 40 100% 35
Start Growl Normal Status 100% 40
6 Bubble Water Special 40 100% 30
9 Acid Poison Special 40 100% 30
11 Water Sport Water Status —% 15
14 Bubble Beam Water Special 65 100% 20
19 Focus Energy Normal Status —% 30
23 Poison Tail Poison Physical 50 100% 25
28 Body Slam Normal Physical 85 100% 15
32 Scald Water Special 80 100% 15
38 Gastro Acid Poison Status 100% 10
43 Poison Jab Poison Physical 80 100% 20
49 Aqua Tail Water Physical 90 90% 10
54 Rain Dance Water Status —% 5
60 Hydro Pump Water Special 110 80% 5
  • A level of "Start" indicates a move that will be known by a Salaslam obtained at level 1
  • Bold indicates a move that gets STAB when used by Salaslam
  • Italic indicates a move that gets STAB only when used by an evolution of Salaslam

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMDark TM01 Hone Claws Dark Status 0000 00—}}—% 15
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMPoison TM09 Venoshock Poison Special 06565 100}}100% 10
TMNormal TM10 Hidden Power Normal Special 06060 100}}100% 15
TMDark TM12 Taunt Dark Status 0000 100}}100% 20
TMIce TM13 Ice Beam Ice Special 09090 100}}100% 10
TMIce TM14 Blizzard Ice Special 110110 070}}70% 5
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMNormal TM17 Protect Normal Status 0000 00—}}—% 10
TMWater TM18 Rain Dance Water Status 0000 00—}}—% 5
TMNormal TM21 Frustration Normal Physical 0000 100}}100% 20
TMNormal TM27 Return Normal Physical 0000 100}}100% 20
TMFighting TM31 Brick Break Fighting Physical 07575 100}}100% 15
TMNormal TM32 Double Team Normal Status 0000 00—}}—% 15
TMPoison TM34 Sludge Wave Poison Special 09595 100}}100% 10
TMPoison TM36 Sludge Bomb Poison Special 09090 100}}100% 10
TMFlying TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 00—}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMFighting TM47 Low Sweep Fighting Physical 06565 100}}100% 20
TMNormal TM48 Round Normal Special 06060 100}}100% 15
TMFighting TM52 Focus Blast Fighting Special 120120 070}}70% 5
TMNormal TM54 False Swipe Normal Physical 04040 100}}100% 40
TMWater TM55 Scald Water Special 08080 100}}100% 15
TMGhost TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TMFighting TM67 Reversal Fighting Physical 0000Varies 100}}100% 15
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMNormal TM75 Swords Dance Normal Status 0000 00—}}—% 20
TMBug TM81 X-Scissor Bug Physical 08080 100}}100% 15
TMDragon TM82 Dragon Tail Dragon Physical 06060 090}}90% 10
TMPoison TM84 Poison Jab Poison Physical 08080 100}}100% 20
TMGrass TM86 Grass Knot Grass Special 0000 100}}100% 20
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM90 Substitute Normal Status 0000 00—}}—% 10
TMFighting TM94 Rock Smash Fighting Physical 04040 100}}100% 15
TMNormal TM96 Nature Power Normal Status 0000 00—}}—% 20
TMDark TM97 Dark Pulse Dark Special 08080 100}}100% 10
TMGrass TM105 Leaf Darts Grass Physical 01010 090}}90% 10
TMNormal HM01 Cut Normal Physical 05050 095}}95% 30
TMWater HM03 Surf Water Special 09090 100}}100% 15
TMNormal HM04 Strength Normal Physical 08080 100}}100% 15
TMWater HM05 Waterfall Water Physical 08080 100}}100% 15
TMWater HM06 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Salaslam
  • Italic indicates a move that gets STAB only when used by an evolution of Salaslam

By breeding

By tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Aqua Tail Water Physical 90 90% 10 Blue Shard4
Endeavor Normal Physical 100% 5 Green Shard3
Fury Cutter Bug Physical 40 95% 20 No longer a tutor move
Gastro Acid Poison Status 100% 10 Yellow Shard1
Gunk Shot Poison Physical 120 70% 5 Blue Shard5
Hydro Cannon Water Special 150 90% 5 None
Ice Punch Ice Physical 75 100% 15 Red Shard3
Icy Wind Ice Special 55 95% 15 Green Shard3
Knock Off Dark Physical 65 100% 20 Yellow Shard4
Low Kick Fighting Physical Varies 100% 20 Blue Shard3
Mud-Slap Ground Special 20 100% 10 No longer a tutor move
Snore Normal Special 50 100% 20 Red Shard1
Superpower Fighting Physical 120 100% 5 Blue Shard5
Water Pledge Water Special 50 100% 10 None
Headbutt Normal Physical 70 100% 15 None
  • Bold indicates a move that gets STAB when used by Salaslam
  • Italic indicates a move that gets STAB only when used by an evolution of Salaslam

Evolution

SalatadFront
Unevolved
Salatad
 Water 
Rare Candy
Level 16
SalanipFront
First evolution
Salanip
 Water  Poison 
Rare Candy
Level 36
SalaslamFront
Second evolution
Salaslam
 Water  Poison 


Sprites

Front Back
GenderM SalaslamFront SalaslamBack
Front shiny Back shiny
GenderM SalaslamFrontShiny SalaslamBackShiny

Trivia

Origin

Salaslam is based on a poisonous salamander.

Name origin

Salaslam's name comes from the words Salamander and Slam

Previous designs

009Salaslam 1
009Salaslam 0

In other languages

Language Title Meaning
Japanese
German
Spanish
French Salaslam Same as english
Italian
SalanipMini #729: Salanip
Pokémon
#731: Hamstar HamstarMini
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