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ApeinMini #1009: Apein
Pokémon
#1011: Mystablet MystabletMini
SascrushMini
Sascrush
Big Foot Pokémon
#1010
SascrushFront
Type
Normal Dark
Unknown
Abilities
Iron Fist or Sheer Force
Hidden Ability
Moody
Gender ratio
100% male
Catch rate
30 (3.9%)
Breeding
Egg groups
Field and Human-Like
Hatch time
7905 steps
Height
2.5 m
0 m
Weight
213.2 kg
0 kg
Regional numbers
Pokédex
#289
Rikoto
Base experience yield
201
Leveling rate
Fluctuating
EV yield
Total: 2
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body12
Footprint
File:F1010.png
Pokédex color
Black
Base friendship
0

Sascrush is a dual-type Normal/Dark Pokémon.

It evolves from Apein when leveled up in Tropic Jungle.

Biology

Physiology

Gender Differences

Special abilities

Behavior

Habitat

Game data

Pokédex entries

Pokédex entry
Sascrush were very elusive until recently. Their large footprints in the mountains used to inspire folk-tales about a monster called Bigfoot.

Game locations

Availability
None evolve Apein
Common
Uncommon
Fossil
Rare
One

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Stats

Stat Range
At Lv. 50 At Lv. 100
HP: 106
166 - 213 322 - 416
Attack: 135
126 - 205 247 - 405
Defense: 105
99 - 172 193 - 339
Sp.Atk: 55
54 - 117 103 - 229
Sp.Def: 77
73 - 141 143 - 278
Speed: 70
67 - 134 130 - 262
Total: 548   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
None

Learnset

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Sucker Punch Dark Physical 80 100% 5
Start Superpower Fighting Physical 120 100% 5
Start Scratch Normal Physical 40 100% 35
Start Tail Whip Normal Status 100% 30
Start Sand Attack Ground Status 100% 30
Start Fury Attack Normal Physical 15 85% 20
5 Sand Attack Ground Status 100% 30
10 Fury Attack Normal Physical 15 85% 20
13 Swagger Normal Status 90% 15
16 Lick Ghost Physical 30 100% 30
20 Bite Dark Physical 60 100% 25
25 Fake Out Normal Status 40 100% 10
30 Submission Fighting Physical 80 80% 25
36 Parting Shot Dark Status 100% 20
42 Mega Punch Normal Physical 80 85% 20
49 Bulk Up Fighting Status —% 20
56 Knock Off Dark Physical 65 100% 20
63 Last Resort Normal Physical 140 100% 5
71 Dynamic Punch Fighting Physical 100 50% 5
  • A level of "Start" indicates a move that will be known by a Sascrush obtained at level 1
  • Bold indicates a move that gets STAB when used by Sascrush
  • Italic indicates a move that gets STAB only when used by an evolution of Sascrush

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMNormal TM05 Roar Normal Status 0000 00—}}—% 20
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMFighting TM08 Bulk Up Fighting Status 0000 00—}}—% 20
TMNormal TM10 Hidden Power Normal Special 06060 100}}100% 15
TMDark TM12 Taunt Dark Status 0000 100}}100% 20
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMNormal TM17 Protect Normal Status 0000 00—}}—% 10
TMNormal TM21 Frustration Normal Physical 0000 100}}100% 20
TMRock TM23 Smack Down Rock Physical 05050 100}}100% 15
TMGround TM26 Earthquake Ground Physical 100100 100}}100% 10
TMNormal TM27 Return Normal Physical 0000 100}}100% 20
TMGround TM28 Dig Ground Physical 08080 100}}100% 10
TMGhost TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TMFighting TM31 Brick Break Fighting Physical 07575 100}}100% 15
TMNormal TM32 Double Team Normal Status 0000 00—}}—% 15
TMRock TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 00—}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMDark TM46 Thief Dark Physical 06060 100}}100% 25
TMFighting TM47 Low Sweep Fighting Physical 06565 100}}100% 20
TMNormal TM48 Round Normal Special 06060 100}}100% 15
TMNormal TM49 Echoed Voice Normal Special 04040 100}}100% 15
TMFighting TM52 Focus Blast Fighting Special 120120 070}}70% 5
TMDark TM56 Fling Dark Physical 0000 100}}100% 10
TMDark TM60 Quash Dark Status 0000 100}}100% 15
TMDark TM66 Payback Dark Physical 05050 100}}100% 10
TMNormal TM67 Retaliate Normal Physical 07070 100}}100% 5
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMRock TM71 Stone Edge Rock Physical 100100 080}}80% 5
TMGround TM78 Bulldoze Ground Physical 06060 100}}100% 20
TMRock TM80 Rock Slide Rock Physical 07575 090}}90% 10
TMNormal TM83 Work Up Normal Status 0000 00—}}—% 30
TMGrass TM86 Grass Knot Grass Special 0000 100}}100% 20
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM90 Substitute Normal Status 0000 00—}}—% 10
TMFighting TM94 Rock Smash Fighting Physical 04040 100}}100% 15
TMDark TM95 Snarl Dark Special 05555 095}}95% 15
TMNormal TM96 Headbutt Normal Physical 07070 100}}100% 15
TMDark TM98 Dark Matter Dark Special 06565 00—}}—% 10
TMNormal HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Sascrush
  • Italic indicates a move that gets STAB only when used by an evolution of Sascrush

By breeding

By tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Ancient Power Rock Special 60 100% 5 None
Block Normal Status —% 5 None
Endeavor Normal Physical 100% 5 None
Fire Punch Fire Physical 75 100% 15 None
Ice Punch Ice Physical 75 100% 15 None
Iron Head Steel Physical 80 100% 15 None
Knock Off Dark Physical 65 100% 25 None
Last Resort Normal Physical 140 100% 5 None
Low Kick Fighting Physical 100% 20 None
Mud-Slap Ground Special 20 100% 10 None
Outrage Dragon Physical 120 100% 10 None
Seed Bomb Grass Physical 80 100% 15 None
Snore Normal Special 50 100% 15 None
Spite Ghost Status 100% 10 None
Sucker Punch Dark Physical 80 100% 5 None
Superpower Fighting Physical 120 100% 5 None
Thunder Punch Electric Physical 75 100% 15 None
Uproar Normal Special 90 100% 10 None
  • Bold indicates a move that gets STAB when used by Sascrush
  • Italic indicates a move that gets STAB only when used by an evolution of Sascrush

Evolution

ApeinFront
Unevolved
Apein
 Normal  Dark 
Bag Town Map Sprite
Level up
at Tropic Jungle

SascrushFront
First evolution
Sascrush
 Normal  Dark 

Trivia

Origin

Sascrush is based on Big Foot.

Name origin

The name comes from Sasquatch and Crush.

In other languages

Language Title Meaning
Japanese
German
Spanish
French
Italian


ApeinMini #1009: Apein
Pokémon
#1011: ??? File:???Mini.png

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