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Tundrill

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MoliceMini #1014: Molice
Pokémon
#1016: Huskpup HuskpupMini
TundrillMini
Tundrill
Drill Pokémon
#1015
TundrillFront
Type
Steel Ice
Unknown
Abilities
Sniper or Hustle
Hidden Ability
Mold Breaker
Gender ratio
50% male, 50% female
Catch rate
60 (7.8%)
Breeding
Egg group
Field
Hatch time
6630 steps
Height
1.1 m
0 m
Weight
33.9 kg
0 kg
Regional numbers
Pokédex
#294
Rikoto
Base experience yield
192
Leveling rate
Fast
EV yield
Total: 3
0
HP
3
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body08
Footprint
File:F1015.png
Pokédex color
Brown
Base friendship
70

Tundrill is a dual-type Steel/Ice Pokémon.

It evolves from Molice when leveled up while knowing Drill Run.

Biology

Physiology

Gender Differences

Special abilities

Behavior

Habitat

Game data

Pokédex entries

Pokédex entry
Tundrill can dig through whole mountains with there powerful drill. Miners use them to find treasures in icy caves.

Game locations

Availability
None Evolve Molice
Common
Uncommon
Fossil
Rare
One

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Stats

Stat Range
At Lv. 50 At Lv. 100
HP: 90
150 - 197 290 - 384
Attack: 136
126 - 206 249 - 408
Defense: 88
83 - 154 162 - 302
Sp.Atk: 45
45 - 106 85 - 207
Sp.Def: 62
60 - 125 116 - 245
Speed: 97
91 - 163 179 - 322
Total: 518   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark
Fairy ½×
None
Doubly resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark
Fairy ½×
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark
Fairy ½×
None
Damaged normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark
Fairy ½×
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark
Fairy ½×
None
Doubly weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark
Fairy ½×
None

Learnset

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Megahorn Bug Physical 120 85% 10
Start Stealth Rock Rock Status —% 20
Start Scratch Normal Physical 40 100% 35
Start Sand Attack Ground Status 100% 15
Start Metal Claw Steel Physical 50 90% 35
Start Rapid Spin Normal Physical 20 100% 40
4 Metal Claw Steel Physical 50 90% 35
7 Rapid Spin Normal Physical 20 100% 40
10 Sharpen Normal Status —% 30
14 Horn Attack Normal Physical 65 100% 25
19 Dig Ground Physical 80 100% 10
23 Autotomize Steel Status —% 15
28 Icicle Spear Ice Physical 25 100% 30
33 Bulldoze Ground Physical 60 100% 20
39 Iron Defense Steel Status —% 15
45 Icicle Crash Ice Physical 85 90% 10
52 Drill Run Ground Physical 80 95% 10
59 Gyro Ball Steel Physical 100% 5
67 Horn Drill Normal Physical —% 5
72 Sheer Cold Ice Special —% 5
  • A level of "Start" indicates a move that will be known by a Tundrill obtained at level 1
  • Bold indicates a move that gets STAB when used by Tundrill
  • Italic indicates a move that gets STAB only when used by an evolution of Tundrill

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMDark TM01 Hone Claws Dark Status 0000 00—}}—% 15
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMIce TM07 Hail Ice Status 0000 00—}}—% 10
TMNormal TM10 Hidden Power Normal Special 06060 100}}100% 15
TMIce TM13 Ice Beam Ice Special 09090 100}}100% 10
TMIce TM14 Blizzard Ice Special 110110 070}}70% 5
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMNormal TM17 Protect Normal Status 0000 00—}}—% 10
TMNormal TM21 Frustration Normal Physical 0000 100}}100% 20
TMGround TM26 Earthquake Ground Physical 100100 100}}100% 10
TMNormal TM27 Return Normal Physical 0000 100}}100% 20
TMGround TM28 Dig Ground Physical 08080 100}}100% 10
TMFighting TM31 Brick Break Fighting Physical 07575 100}}100% 15
TMNormal TM32 Double Team Normal Status 0000 00—}}—% 15
TMRock TM37 Sandstorm Rock Status 0000 00—}}—% 10
TMRock TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 00—}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMNormal TM48 Round Normal Special 06060 100}}100% 15
TMNormal TM54 False Swipe Normal Physical 04040 100}}100% 40
TMGhost TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMRock TM69 Rock Polish Rock Status 0000 00—}}—% 20
TMRock TM71 Stone Edge Rock Physical 100100 080}}80% 5
TMSteel TM74 Gyro Ball Steel Physical 0000 100}}100% 5
TMNormal TM77 Psych Up Normal Status 0000 00—}}—% 10
TMGround TM78 Bulldoze Ground Physical 06060 100}}100% 20
TMIce TM79 Frost Breath Ice Special 06060 090}}90% 10
TMRock TM80 Rock Slide Rock Physical 07575 090}}90% 10
TMBug TM81 X-Scissor Bug Physical 08080 100}}100% 15
TMPoison TM84 Poison Jab Poison Physical 08080 100}}100% 20
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM90 Substitute Normal Status 0000 00—}}—% 10
TMSteel TM91 Flash Cannon Steel Special 08080 100}}100% 10
TMElectric TM93 Wild Charge Electric Physical 09090 100}}100% 15
TMFighting TM94 Rock Smash Fighting Physical 04040 100}}100% 15
TMGround TM100 Quicksand Ground Special 03535 090}}90% 15
TMIce TM104 Frost Claw Ice Physical 09090 100}}100% 15
TMNormal HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Tundrill
  • Italic indicates a move that gets STAB only when used by an evolution of Tundrill

By breeding

By tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Ancient Power Rock Special 60 100% 5 None
Earth Power Ground Special 90 100% 10 None
Fury Cutter Bug Physical 40 95% 20 None
Gravity Psychic Status —% 5 None
Helping Hand Normal Status —% 20 None
Icy Wind Ice Special 55 95% 15 None
Iron Defense Steel Status —% 15 None
Iron Head Steel Physical 80 100% 15 None
Knock Off Dark Physical 65 100% 25 None
Last Resort Normal Physical 140 100% 5 None
Mud-Slap Ground Special 20 100% 10 None
Rollout Rock Physical 30 90% 20 None
Snore Normal Special 50 100% 15 None
Superpower Fighting Physical 120 100% 5 None
Trick Psychic Status 100% 10 None
Uproar Normal Special 90 100% 10 None
Zen Headbutt Psychic Physical 80 90% 15 None
  • Bold indicates a move that gets STAB when used by Tundrill
  • Italic indicates a move that gets STAB only when used by an evolution of Tundrill

Evolution

MoliceFront
Unevolved
Molice
 Steel  Ice 
Bag TM Ground Sprite
Level up
knowing Drill Run

TundrillFront
First evolution
Tundrill
 Steel  Ice 

Trivia

  • Tundrill, and its family, have an unique type combination.

Origin

Tundrill is based on a Mole.

Name origin

Tundril name is based on Tundra and Drill

In other languages

Language Title Meaning
Japanese
German
Spanish
French
Italian


MoliceMini #1014: Molice
Pokémon
#1016: Huskpup HuskpupMini

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